I just finished the new release of Another World — a classic piece of gaming. It is hard and I resent whoever thought pushing up for jump is a good idea rather than bind it to a button on the gamepad. Total playtime to 100%: 2 Hours.
I want to play some Terraria. So I shall. And by keeping a meticulous visual/digital record I can make some kind of stop motion movie of the world building while a bunch of weird dubstep plays and post it to YouTube.
Welcome to the Realm of Leaves.
Those “oceans” look a little small…
The new DLC for Dungeons of Dredmor is out and, as expected, it is some dankness.
I have a few templates that seem to be working well. I don’t want to forget these:
[Weapon Skill], Shield-bearer, Berserker Rage, Artful Dodging, Master of Arms, Viking Wizardry, Big Game Hunter
Dual Wielding, Artful Dodging, Flesh-shaping, Necronomiconomics, Assassination, Alchemy, Demonologist
Other Post Here
In Dungeons of Dredmor, the player is sent into a dank, dark dungeon ruled over by Lord Dredmor and patroled by his countless minions, especially “Diggles;” what Fraggles turn into if you feed them after midnight.
Dungeons of Dredmor is much more challenging when using random skills…
…however, my favorite skill-set yet has to be Staves, Viking Wizardry, Promethean Magic, Blood Mage, Ley Walker, Assassination, and Archaeology.
Gain useful experience in farming various dungeon fungi.
Sell items to the greasy merchant by shift clicking the item in your inventory. I made quite a few piles of junk before I figured this one out.
Archaeology: “It Belongs In A Museum” works by casting it on an item with a (funny) name. “This Translation is All Wrong!” also requires a named item. “Ancient Kronian Ritual” unfortunately can only recharge an Anvil of Krong once.
Fleshsmithing: This skill contains the spell “Knit Tissue,” a healing spell, along with a grab-bag of other tricks including a defensive buff and a Zomby pet. Very handy to have around.
Play with Permadeath turned on.