Diablo 2: The Abyss a mod by dr. brontosaurus report bugs to me so i can fix them! (drbrontosaurus@gmail.com, aim: drbr0nt05aurus) changes hirelings made hirelings show armor and weaponment by changing them to character models. act 1 amazon, 2 pally, 3 assassin, 5 barb. act1 act 1 combat (ranger) merc (fires guided arrows, conc aura, cloak of shadows, multiple shot) all act 1 now use cloak of shadows instead of inner sight. they're rogues, they should be able to hide in the shadows act 1 rogues now use their respective higher level shots (immolation arrow, freezing arrow) and corresponding holy aura act2 act 2 fire merc (holy Fire, firestorm, fissure, jab) combat: thorns, war cry, jab defense: defiance, stun, concentrate, jab offense: fanatacism, bash, berserk, jab act3 act 3 changed skills and added defensive spec (novas, meteor, cyclone armor, salvation) fire: resist fire, armageddon, inferno, fire ball, fire wall cold: blizzard, shiver armor, cold nova, glacial spike, resist cold lightning: thunder storm, resist lightning, hurricane, chain lightning, nova act5 off: Battle Cry, War Cry, Battle Command, Bash, Stun def: Shout, Battle Orders, War Cry, Bash, Stun combat: (shadow knight) poison nova, bone armor, bone spear, war cry, blood star, iron maiden removed level requirements on all skills. use the skills you really want to use. unlocked all 'realm only' runewords and cube recipes added eldel (Serendipity) torso or shiled runeword increased stash capacity to 10x10 books now hold 100 scrolls, bolts/arrows stack to 500, keys stack to 50 various vendors now sell chipped gems (in nm, flawed, hell, regular) necromancers can now summon all types of golem at once (4 golems) druids can now summon all their summons together (bears with wolfs, and dire wolfs, all three spirits at once) removed raven as a prereq for spirit wolf added animal lore, carrion bird, killer bees to druid summon tree increased druid spirit velocities slightly to reduce how often they end up on top of each other changes: 1.05 first release 1.07 updated druid summoner tree necromancers can now have all golems out at once 1.08 changed act 5 merc combat's bash and stun to blood star and iron maiden change summon portraits to be grouped more logically (golems together, etc) (the order they appear in PetTypes.txt) expanded the area of the den of evil by approx 10x replaced chaos santuary music with something more festive fixed bees looking like ravens in NM/H 1.09 added new paladin skill: leap of faith necromancer curses can now be used in the left skill slot staff runewords also work in orbs if they can fit (which is only the 'leaf' runeword, more orb runewords to come) 1.10 all 2x3 armor and shields now have 6 socket maximum cube recipe '3 hp pots + 3 mana pots + 1 std gem = full rejuv' no longer requires the gem, and the standard rejuv recipe is disabled amazons can now summon a maximum of 6 valkyries, now called 'pact of the seven sisters' changed lighting in the Arcane Sanctuary 1.10a fixed a bug that prevented the carrion bird from being summoned while shapeshifted 1.10b fixed an additional bug preventing the druid from summoning the carrion bird while shapeshifted 1.11 -- 09/10/2009 fixed a bug preventing 6 socket shields from spawning the ancients now share their place of honor with fluffy bunnies changed the cube recipe, 3hpot + 3mpot = 1frejuv to a regular rejuv instead of full fixed a bug that prevented paladins from using regular attack when they did not have enough mana to cast Leap of Faith adjusted the ratios by which act1 combat mercs choose their attack skill 1.12 --11/10/2009 new runes added, but not all their properties. changed starting stats to all be the same total number of points across classes belts, gloves, and boots now can be socketed with a maximum of 3, 2 and 2 sockets respectively Leap of Faith now receives bonuses from holy bolt, blessed aim, meditation, and conviction realm/ladder uniques can now drop 1.13 -- 12/10/2009 arcane rune properties completed, added to drop table doubled shrine durations and enabled respawning on some (like XP and gem shrines) fixed a bug in how npcs stock the gems they sell changed runeword 'Serendipity' to be spelled AnsuzFehu fixed a bug preventing belts, boots, and gloves from being socketed 1.14 -- 13/10/2009 act 2 Lightning Merc added (Jab, Holy Shock, Lightning Strike, Static Field, Energy Shield) 2 new runewords: Shadow (HagalSowilPerth -- helms and shields) and Morning Dew (LaguzRaidoWunjoTiwaz -- swords only) runeword Serendipity now works in helms, shields, armor, gloves, boots, belt slots act 3 defense mercs should now cast meteor more often and do less refreshing cyclone armor new background images for the 'trademark' and 'gameselect' screens 1.15 -- 3/11/2009 fixed a bug where the druid's wolf form turned him into a blood golem. Now the forms shift you into a real wolf and a real bear, not some weirdass humanoid thing. imo that was ugly anyways. new runewords: Siren's Song (JeraIsazBjarkYngviPerth) [weapon], Starlight (AnsuzKenaz) [helm], Shadow of Doubt (GeboIsazEhwazKenazAlgiz) [all] 1.15a -- 4/11/2009 enabled Shadow of Doubt runeword (i accidently left it disabled) 1.16 -- 6/11/2009 vendors no longer sell gems, I can't get it to work right, besides who cares about buying chipped gems and whatnots when theres demons to slay. New runewords: Still Water (LaguzPerth) [gloves], Flickering Flame (KenazPerth) [gloves], Time (JeraRaido) [boots] Tweaked the select screen gfx Added proper skill button gfx for Staff Mastery Bundled the mod with d2multires All bosses now drop runes 1.17 -- 11/11/2009 rings, amulets, and grand charms can all spawn with sockets now, 1 for rings/ammys, 3 for charms (maximum) herbs can be bought from vendors cube recipes for rune upgrades will now accept any quality gem, so long as the color is right New Runeword: Thuggish Ruggish (BjarkPerfectskullTiwaz) [troll nest, grim shield, bone visage] 1.17a -- fixed akara selling Thuggish Ruggish components 1.18 -- 20/11/2009 D2MultiRes is no longer bundleded with the mod, but still mirrored on the site Saves some file space I've been finding the 800x600 easier to play in, though not as pretty 2 New staff class weapons that add to barb skill, among other things rattan staff fighting baton dragon staff nightstick monk's staff melon hammer New Runewords: Conky (KenazNaudJera) [Wirt's Leg] Heaven's Will (ManazTiwazSowilHagal) [Weapons] Nightfall (DagazBjark) [Weapons] Obsession (NaudNaud) [All Weapons and All Armor] Fortune's Favor (NaudNaudNaud) [All Weapons and All Armor] Authority (NaudNaudNaudNaudNaudNaud) [All Weapons and All Armor] Woe (IsazUruz) [Weapons] Cube Recipes: Upgrade base items: Tal Shael PerfectDiamond Normal Item + herb -> Exceptional Item Ko + Lem + perfect diamond + exceptional item + herb -> elite item Obtain gems: El Rune + Perfect Gem + Herb = 3 random chipped gems like for if ur upgrading items and run out of the right type, or take a chance and upgrade more with a single gem Skills: Tweaked numbers on barb weapon masteries reset druid's wolf and bear shifted graphics Animal Lore Synergizes Shapeshifted Duration Changed the strings (names/description) on Droseras (formerly Druid's vines) Paladin Holy Bolt heals 10x more New Items: Unique: Godly Plate of the Whale [Ancient Armor] 1.19 -- 03/12/2009 fixed a bug that caused Serendipity to sometimes not have life steal fixed a bug that allowed runes to be upgraded with any other rune instead of one in the same circle leap of faith is now bless fixed thuggish ruggish New Runewords: Storm (YngviThursHagalJeraFehuGebo) [weapons] 1.19a -- fixed problem with rune itemtypes 1.2 -- New background screen for TCP/IP game menu that I found in the game's files New Loading Screen based on some Diablo 3 art of Rakanishu or something. New Amazon skill: Quickness New sound for manipulating Arcane Runes in the inventory Bone wands/Grave wands and their counterparts are now correctly flagged as 'bone' type items Map Changes - The following areas have been renovated Act 1 Rogue Encampment (modified from Demon666's plugin; thanks Demon666!) Cold Plains - Bishbosh's Camp (thanks ShamanKing!) Act 2 - Lut Golein (modified from Caela's plugin; thanks Caela!) Act 3 - Kurast Docks (thanks dyze!) Act 4 - Pandemonium Fortress (modified from ShamanKing's plugin; thanks ShamanKing!) Unique Items Mark of Wu [small charm] Runewords Authority now armor only Fortune's Favor now helms only Obsession now belt, boots only changed Storm Thurisaz is now Thurz added Voice (ThursKenaz) helm added Desire (OdalDagaz) belt Heaven's Will properties modified. skill chances and dmg% is now dmg-min fixed strings on Flickering Flame and Fortune's Favor First Circle: The Lovers (FehuUruz) [helm, torso, gloves] Second Circle: Tradition (ThurzAnsuzRaido) [shield] Third Circle: Unbending Will (KenazGeboWunjoHagal) [weapons] Fourth Circle: Valor (NaudIsazJeraEihoz) [weapons] Fif Circle: War (PerthAlgizSowilTiwazBjark) [spear, sword, axe] Sexth Circle: Youth (EhwazManazLaguzYngviOdalDagaz) [armor, shield] Aurora of the North (Naud, Flawless Diamond, Nef) [Helms Shields] Aurora of the South (Sol, Flawless Diamond, Sowil) [Helms Shields] Honor Guard Diamond (Wunjo, Flawless Diamond, Yngvi) [swords] Honor Guard Ruby (Wunjo, Flawless Ruby, Yngvi) [maces] Honor Guard Saphire (Wunjo, Flawless Saphire, Yngvi) [axe] Honor Guard Topaz (Wunjo, Flawless Topaz, Yngvi) [missle weapons] Honor Guard Emerald (Wunjo, Flawless Emerald, Yngvi) [staff] Honor Guard Amethyst (Wunjo, Flawless Amethyst, Yngvi) [spear] Honor Guard Skull (Wunjo, Flawless Skull, Yngvi) [polearms] Grifter's Rest (JeraManaz) [wands] Gemwords Shadow Words Dread (2 Perfect Skull) Despair (3) Darkness (4) Terror (5) Oblivion (6) Fire Words Hatred (2 Perfect Ruby) Hunger (3 Perfect Ruby) Red (4 Perfect Ruby) Judgment (5 Perfect Ruby) Armageddon (6 Perfect Ruby) Ice Words Broken Promise (2 Perfect Saphire) Penitence (3) Whisper (4) Patience (5) Knight's Vigil (6) Lightning Words Lightning (2 Perfect Topaz) Thunder (3) Tempest (4) Question (5) Prowess in Battle (6) Toxicant (Poison) Words Envy (2 Perfect Emerald) Jealousy (3) Temptation (4) Peril (5) Pestilence (6) Aether Words Chance (2 Perfect Amethyst) Mystery (3) Reason (4) Knowledge (5) Truth (6) Circle of Mastery (Regular Diamond, Ruby, Saphire, Topaz) Sphere of Mastery (Flawless Diamond, Ruby, Saphire, Topaz, Emerald) Orb of Mastery (Perfect Diamond, Ruby, Saphire, Topaz, Emerald, Amethyst) Lesser Gemwords chipped [weapons and helms]: Beauty (2 chipped ruby) Sting (2 chipped saphire) Thunderhead (2 chipped topaz) Deception (2 chipped emerald) Thought (2 chipped amethyst) Mist (2 chipped skulls) Destiny's Wheel (2 chipped diamond) regular [weapons and shields]: Blood (3 ruby) Water (3 saphire) Law (3 topaz) Punishment (3 emerald) Innocence (3 amethyst) Thirst (3 skull) Pillar of Faith (3 diamond)